See this image to understand: https://prnt.sc/mauzr5 This texture i painted in 3d coat. In maya and 3d coat's viewports the texture shows fine, but in zbrush and arnold renderer it shows like that, like it is smudged... I would really appreciate if you could help me here!
Hello guys, here's the thing, I'm making a hero prop, and I need to add lots of gears, so my question here should I make the gears' teeth geo or texture, knowing that I will be taking close shots of the model and I'm concentrating more on the modelling skills. Thank you in advance <3
I think this is due to texture LOD or Anisotropy filtering. Change the LODgroup setting to UI in the texture properties. It will always use the highest mipmap. Although it won't solve aliasing for far away textures.
Ace: Not sure if that's how Scruples did it, but you could try using the Blend If feature. http://www.cgtextures.com/content.php?action=tutorial&name=blendif You will simply need two layers, one would be your base rock and the second one would be your dirt texture. Then, go to the Blend If setting of your dirt and adjust…
Thanks for the help guys. just a few questions: 1. you could unwrap your whole terrain (or cut out only the chunk where your way is supposed to be) and paint your ways with the viewport canvas If i unwrap the terrain i will "draw" just a huge texture containing both the grass and the rocks on the same file right? So i wont…
Hello. This is a character texturing project I just finished using Substance Painter. The final image is rendered using Vray in Maya. It took me about two to three days to finish texturing and another two days on look dev. Any insights about how to improve the piece are appreciated, thank you. More on…
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Eric: Surely when you're working on a non-square texture in Max, you just set the texture range (custom bitmap size options) to be stretched to the correct aspect ratio? Then everything rotates/scales correctly... I'm working on unwrapping models using 512x2048 textures a lot, it's a lifesaver... I'd hate to have to work…
It varies, but mostly it's lots of tilable ground textures. In the older days we'd create textures that would blend between different surfaces (grass to dirt etc.), but these days people tend to blend by using mix/blend maps. Different engines/studios do this in different ways - some will paint an alpha blend texture,…
Who sells models without textures?examplehttps://www.artstation.com/artwork/49LalIs there a similar job?(I ask because the PC is weak and there is no possibility to update it.)What texture stylized model use ?Is there an option where only the diffuse map?