- does your super stealthy female spy trained to infiltrate the tightest of security have breasts like Pamela Anderson? - is your elite Space Marine unable to do something as basic as hold a flashlight and pistol at the same time? - do the batteries of the flashlight have a shorter lifetime than a lit match? - has your…
[ QUOTE ] [ QUOTE ] I like boobs. [/ QUOTE ] [ QUOTE ] I like skanks. [/ QUOTE ] So do I, but don't try to fight me here on this AZ, you'll lose. Just fall in line behind me and we can go places. Neon and strobe light lit places full of skanks, boobs. nice legs and asses [/ QUOTE ] Sounds good to me. Let's go.
Really nice work. I really like the scene and textures. I agree with Strangefate about the lighting though: it looks ambient lit atm- does it no favours. Although there's plenty there to look at, it's also lacking a focal point and a route for the eye to follow around / into the image. Some strong orange light rays from a…
For the "Set Free" painting, your colors still appear washed out. Nothing is in focus. Your use of light exists, but it needs to direct the eyes. Let it shine on the subject. Contrast. A quick edit: One other note on consistency. Your background appears to have structures lit from the right, but your foreground receives…
The face is better, but it's still kind of weird looking. You're exaggerating so many of the features so much that she's looking alien and just completely off. The key to getting an attractive female is knowing which features to go over the top with, and which ones need to be understated and elegant. Faces, in general,…
why don't you post drawing updates sequentially? as in, when you reply, post the image there. it's a little hard to follow when you have to hunt down the image somewhere else in the thread. anyway, it's definitely an improvement. some of the best developed forms i've seen from you. his face needs features, even vaguely…
Thank you! Although this was for my final year project I do plan on improving it a bit after my graduation if possible. But to clear my doubt, would I need to introduce new lights for higher frequency dappling or are you suggesting something else, sorry this is a bit hard to understand for me.
well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
Something like above. It seems I would need 3 things: - unwrap the model specifically to create a directional roving appearance, plus some random white fluffy noise. - add hair card (aka fins) on model surface then use shader to render small hairy bits at grazing angle. - use a better shading model than default lit.…
Y direction is about the overall world axes, which way the XYZ axes are pointed in the 3d application. You can read a bit more about that here http://wiki.polycount.com/wiki/Coordinate Blender by default has the Z axis facing up, if I'm not mistaken.