Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
Hello! I have been taking gigs from game and animation start-ups. Some senior claimed that either personal project or gigs can lead me into getting hired. My total payment last month equals to part-time job monthly payment in Spain. I want to up my game to get more gigs and eventually have a full-time job in a game…
Hi everyone! We’re a team of two developers looking for an artist for our humorous superhero visual novel. Our previous artist recently stepped away to take a full-time job, so we’re looking for someone to complete some final art pieces before launch: * Marketing assets (including Steam page assets) * Main menu art * Main…
Also a nice 80.lv article on G-Man & Barney Calhoun Half-Life 2 Actor On Their Personality & History Valve's documentary about the beloved Half-Life 2, which was released to celebrate the 20th anniversary of the title, contains many insights and interesting moments about the game's creation. In the documentary, Voice Actor…
Hey there! I am looking for someone to take me to the next level with speedtree and zbrush, currently i've done a couple courses but i'm still struggling on the creation process of cards and texturing them. This will be paid feel free to contact me on Discord: amazecop for more info as well as payment! Would love to start…
As in man-hours per project? Of course, unless someone is extremely indecisive and/or willing to spend a lot of time on exploration. Usually, you'll also need more people doing 3D than people doing concepts and while there will often be some overlap, the concept artists will start and finish first. And just in case you…
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
I would use vertex painting for this. Avoids the need for a second UV, and another texture for the mask. Plus it can be unique per building, without adding a new mask texture for each building. I haven’t used Unity in a while, but it comes with a shader editor I think. There have to be a lot of tutorials out there for how…
Witcher 4 teaser looking pretty schweet. The prerendered unannouced graphics card seems to be fueling the 50 series speculation online aswell. Hopefully, if it is, it doesn't cost a kidney.