most game model formats are "open" ie some people found ways to decode them, just look at how much milkshape can import and export. so there is no real way to lock them however my opinion on all this copyright stuff is, that what makes you and your work valuable is the fact that you can produce that work, and that the…
Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…
Hi, my name is Andre Astro, I am a programmer on Unity and I am looking for a 3d modeler and a concept artist for a surrealistic horror game project. At the moment we have a crew of 8 people with 2 supporting artists, however we need a new lead artist who has a lot of experience with 3d modeling and animations. The game…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
It looks like its a full project package to me so I suspect Fabi_G is correct. load the horror game project, save/rename it to whatever you want your project to be called and move your content into the project (migrate tool) after that you should be able to duplicate blueprints and swap your meshes in. you'd hope there's…
It's been a little while since I took some time to build an environment in my free time, it's pretty simple but it was fun https://www.artstation.com/artwork/JllPYZ