Hi all, I've been working on this little RC controller for quite a while now and I've gotten to a point where I'd like some extra eyes on it. I'd love some feedback on the textures especially, right now I feel they lack unique details and overall interest so I'm gonna work on that some more (suggestions on that are also…
i'm still early in progress, i'm done uvmaping, the face,body,hair..the head is 90% done.. i just need paint her face better.. xD Next step is to make the armor and clothing..:3 i didn't bother so much with details on body..as most of it will be under the clothing anyway.. Made in: Maya,Zbrush.Cinema4D Texture done in…
Hi everyone, I did this substance earlier in the week after a moment of inspiration. I'm pretty happy about it, but something just doesn't feel right. People I've asked seem to agree on this, but I can't single out what to change in the graph. Any ideas inputs from you guys?
Color will never be the same once we beat the speed of light, what was once dull and broken will be shining and new, but for know we will look upon this and wonder for the future ahead. http://steamcommunity.com/sharedfiles/filedetails/?id=681204497
This RC bomb was design and texturing practice and I learned a lot in both areas. Played w proportions and angles of objects in order to give a stylized look. Not sure how well that comes across. Feedback always welcome.
Either model in a way that the subdiv doesn't have edges dramatically sliding around and stretching the UVs when smoothed or Subdivide once before UVing/texturing