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Making an OC into 3D :)

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Thessera vertex
i'm still early in progress, i'm done uvmaping, the face,body,hair..
the head is 90% done.. i just need paint her face better.. xD

Next step is to make the armor and clothing..:3
i didn't bother so much with details on body..as most of it will be under the clothing anyway..

Made in: Maya,Zbrush.Cinema4D
Texture done in Zbrush, i will later go over them in Photoshop.
(4k texturemaps)

ConseptART - OC:

(don't mind the f'ked up face, i can't draw)


3D Model WIP:


(her ears are rly long )

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  • Thessera
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    Thessera vertex
    Updated: Added eyes and horns:
    (Edited the hair texture .. to a bit brighter color )

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    The hair is admittedly reading muddy.  Can you separate the bangs off as separate meshes?
  • Thessera
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    Thessera vertex
    The hair is admittedly reading muddy.  Can you separate the bangs off as separate meshes?
    The front hair: is separated from the rest..o.0
    (can be the blur that gives an expression ..that it's connected)

  • Thessera
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    Thessera vertex
    Changes:

    Started on  her clothing;
    I didn't bother modeling the clothing as seperated objects ... 
    So i did it on top of the model , so basiclly smashed it all into one mesh and did  a quick retopology..
    the focus was to keep as much details from the clothing and high poly.. w/o going too high poly.
    The arms(gloves/claws),boots will be seperate mashes..like the head.

    The uvmap is done, and i now working on the texture and normal map .
    ( i will keep the cape, and the loose "clothing pieces" as seperate pieces though..)

    - The texture will do most of the model..so it looks pretty  shit  for now.. 
    (Just a rough texture test..The black lines will be ticker)

  • PyrZern
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    PyrZern polycounter lvl 12
    Shouldn't the base of the front hair bangs be much closer together ??

    Also, if you want some curves in her silhouette, now is the time to do it.
  • Thessera
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    PyrZern said:
    Shouldn't the base of the front hair bangs be much closer together ??

    Also, if you want some curves in her silhouette, now is the time to do it.
    Idk about the bangs... i guess i could take them closer..xD haven't tested it..
    What do you mean with curves? 
  • Thessera
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    Thessera vertex


    Changes:Moved her hair bangs closer..,The model is on 9k polygons, however there are some parts i can reduce the polygons on(eyes,ears)..New face,Body texture, still working on that

    I will also go over the body mesh  with : "move topology brush" in Zbrush to .. fix some forms.. which got lost .. due to retopology... ( easy fix)

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