Hi everyone, I did this substance earlier in the week after a moment of inspiration. I'm pretty happy about it, but something just doesn't feel
right. People I've asked seem to agree on this, but I can't single out what to change in the graph. Any ideas inputs from you guys?
Replies
Right now they look very uniform and noisy, without clearly defined shapes.
Choose a reference, for example from textures.com
https://www.textures.com/download/pbr0175/133213?q=rock
As you can see in this height map, there are big differences in values and clearly pronounced shapes.
Really focus your substance workflow on the height maps BEFORE doing any color, roughness etc
I usually work with a grey color + ao in my base color slot, a grey value for roughness, normal map, very subtle AO and the Height map. This way you can nicely see the changes in your height map.
Hope this helps you out!