Why would one do that Oo As far as I remember, the controls for mass effect 1 and I guess 2 as well were altered for the pc version and at least played really great with 1.
oh, so you're a programmer? well fortunately for us there is an easy way to draw that is superior to all this rubbish! Step 1: g.drawLine(x1, y1, x2, y2) Step 2: Repeat Step 1
Glad I could help. So why this works greatly simplified is we're taking the equation for how something looks 'lowpoly + normalmap = highpoly' and taking lowpoly out. Or most of lowpoly anyway. First off; Normalmaps baked from highpoly are the above equation moved around. 'highpoly - lowpoly = normalmap'. A highpoly facing…
Hi guys, I have 2 problems to which I cannot seem to find a solution. Hope someone can help me out. when I UV'd my model, all checkers were equal and looked perfectly fine all throughout the model. I exported my low and high poly. Opened the low poly in Substance painter and then baked my High poly model in it. So far so…
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
guy 1: that's okay, i'll do this the easy way. ghosts, Arthu. i used to hunt ghosts with your uncle. guy 2: goats? guy 1: GHOSTS! ghosts, goddammit! listen to me!
Yes (hiding portions). At 6million like I mentioned its about a 1 1/2 minutes just twiddling my thumbs for the system to update any time I manipulate or hide/unhide.
Damn I seriously got to cut my slack, I seriously wish I started 3D earlier, 17 with nothing to show for my 1 1/2 years of modelling. seriously keep it up.
just set it for generic units, 1 generic units = 1 unreal unit. if you find you want to work in smaller units, just try to keep it to a power of 2 unit, and scale up on export.
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…