Hello, This is a small tutorial about how to create a sub tiling texture. Sub tiling is pretty much the same as normal tiling only now the center of every sub tile can be unique. I made this building with this technique. I was working on some small modular wall pieces and thought, well how can I get rid of the seams. a few…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. The gameplay demo of our main project 'INT' is currently under internal…
It's the correct behavior, there's nothing wrong here, and no, a normal map shouldn't look "correct" when displayed as albedo . It's just not the system it is meant to work with. A normal map encodes a direction aka normalized 3d (XYZ) vector for each pixel with its RGB value. For instance 0 = -1 ; 128 = 0 and 255 = 1 So…
so have been working on this for a while, but was mainly procedural textures. So if i wanted to bake them down in to texturesfor a game engine, what woud be the best approach here the archway has around six unique textures. should i join all the elements together and have six multi sub texturesor make 1 big texture sheet…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
These are the props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation Challenge, I…
Hi there, As a noob I'm struggling to find a way for correctly setting the animation with the exporting of a fbx fila from 3ds max. Lets start from the beginning. I have made a gun model and animate it. The animation sequence starts from frame 1 and finishes at frame 62 with a custom FPS of 10. I have to maintain this…
League of Legends is looking for Player Support Technical Specialist Position! The job description will be posted below: Location: Redmond,
Washington Hours: 40hrs, 5 days a week (1pm-10pm, Thursday-Monday) Pay: $14 hourly Duties: · Respond and address player problems in a
timely manner. · Support and engage players in a…
Hi guys, Say, I have two Arrays. A name array A value array I'd like to change the values of the nameArray, by using the values from the valueArray. Essentially this... setAttr nameArray[0] valueArray[0]; setAttr nameArray[1] valueArray[1]; Unfortunately, I only know how to access or move through one array at a time. say…
Hi community, I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution. Here is the problem: In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light…