so i am following a tutorial step by step using 3dsmax and mudbox(1st time) having issue with the hard seams on trash bag from normal map, gave the model the same smoothing group(was on tutorial) any suggestions or help would be appreciated.
i want to take the normal vector and offset it a bit by a random amount, probably by a noise texture. actually i want to do it a few times and composite the result, the result should look blurred.. anyone know the best way to go about this?
Hello. I'm fairly new to both Zbrush and Maya and trying to learn the workflow between two. here goes my dumb question... Is projecting all in Zbrush same idea as baking normal maps? so here is where I'm stuck : I made a high ploy model in Zbrush and did retopo in Maya. I made a uv map of the low poly model and brought it…
I was wondering what are some of the best dx shaders that you guys and gals have successfully used to view normals in the viewports of max? Thanks alot!
Project UV from the plane to those small objects . Bake object /world space normal map. Apply it on the plane only and re-bake it to tangent space . Not a single click although . Also you could just double the plane, select the original, shift it a bit and use the rest as hi poly object plus another copy of original plane…
Last year I watched this Introduction to ZBrush (the subscription is not mandatory, you can purchase a digital copy of the course). In this series, the instructor starts talking about the topology optimization in Max of a high poly asset (a catapult) in order to sculpt it properly in ZBrush, then sculpts and paints 3…
Hey guys, when i render w/ maya software my normals and spec show up, however when i use mental ray, only the diffuse shows through. all maps are targas w/ solid alphas. Any suggestions?
Hello, I'm working on a weapon model for my portfolio and have started to import my assets into Substance Painter for texturing, but have encountered a problem. My model is going to be rendered in Marmoset and it looks great there, but when I import my assets for Substance Painter the normals and lighting look really bad.…
Hello! I textured this asset with substance painter and when it is rendered there it doesn't show any problems with the normal map, but when I try to render it with marmoset it shows some strange artifacts. I tried exporting the maps in different formats but the problem was not fixed. This is a screenshot from substance…