Hello! I textured this asset with substance painter and when it is rendered there it doesn't show any problems with the normal map, but when I try to render it with marmoset it shows some strange artifacts. I tried exporting the maps in different formats but the problem was not fixed.
This is a screenshot from substance painter
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This one is from marmoset:
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Any help would be greatly appreciated
Thanks!
Replies
Sometimes that fixes these kinds of errors.
http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1
tl;dr to remove normal banding, bake as a 16 bit per channel TIFF or EXR format, and convert to TGA.