Hi, I’m a UK game design student currently working on my dissertation as part of my BA (Hons) degree, my dissertation title is Digital Game Based Learning (DGBL) in Education and I was hoping to hear the opinions and views from UK game developers about using video games to teach. I would appreciate feedback from anyone…
Dado: If you have this song downloaded try it in Audiosurf. Makes Through The Fire and Flames look like a cakewalk: [ame] http://www.youtube.com/watch?v=Ii1b68HeAew[/ame] YTCracker made an entire album out of this sort of thing: [ame]http://www.youtube.com/watch?v=MmdH0M_9_7w[/ame] [ame]…
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Hello! My name is Antonio Duarte Silva and I'm the team lead and Game Designer at Black Helga - a collaborative and hobbyist group of people from all over the world. We're currently working on a demo for our first game: Trickshot, and we're looking to add a new Concept Artist to the team. Note: This is a hobbyist project…
Team name: Ethereal Darkness Interactive - www.edigames.com Makers of The Lost City of Malathedra and Morning's Wrath Project name: Morning's Wrath: Caverns of the North (Morning's Wrath 2) Brief description: Morning's Wrath: Caverns of the North (MW:CotN) is the sequel to our first title Morning's Wrath It has been in…
I agree with most of the things said above, like !making them skipable!, the use of into's to set the scene (and the fact that with better ingame gfx it's possible to get the same effect with ingame scripted sequences), their use as promo material etc. Another thing though is the use of CG as reward; done badly in Diablo…
edit: as a disclaimer, I'm not in industry, I'm a student working on my second 'Team project' with a heavy hand in the art direction of our game. eh, I voted no, but I think I've changed my mind to yes. You wrong. Chill out a bit. Talk things through with your team. If you guys are planning on incorporating a story into…
My general advice for portfolios that work the best- create the portfolio for the job you want. Most art directors when looking at portfolios look for things the resonate with the project they are working on. For example, if your portfolio has a few top notch gun models, an AD making a real world FPS game would be more…
Hello Everyone, My name is Ron. I just want to take a moment to introduce myself. Over the next few months I hope to work with a few people here to create new player models and weapons for a Q3A mod that will be very similar to Urban Terror. The first mod I started coding has the same game physics as Urban Terror, but will…
>>> Final <<< ---------------------------------------------------------------------------------------------------- Hi Everyone, First of all, thanks for checking out this page, it's my first time using polycount and I've heard great things about the community. I'm looking for some constructive feedback and advice on a…