r_CustomResHeight=1080 r_CustomResWidth=1920 capture_file_format bmp capture_frames 1 capture_frames 0 Upscales it in the viewport and therefore preserves any post effects (I know there were issues with e_screenshot 1 for a while, not sure if there's a better way), and saves the frames out to a folder in your root CE…
Have a special folder with stuff meant to stay online, and place files accordingly. All my images on this forum are in a Dropbox\Public\Keep\Polycount. It's not perfect, but it's sort of organized. edit: also, why did you make http://www.polycount.com/forum/showthread.php?t=105362 a new post?
yeah my folders are stuffed with other peoples concepts and models but not so much real life stuff which is what is probably the best stuff to work off of. I love to watch alot of the david attenborough documentaries for cool critters and what not, lots of wierd and wonderful animals out there
Also, one of the biggest features I'd like to simply be able to select all the lowpoly objects in a baker. Using quickloader or modifying a material outside of marmoset for a lowpoly will change the material within marmoset and it can be annoying having to select each and every lowpoly folder to reasign an existing…
Man 9001%, KaranaK's been a favourite of mine for years, he's the go to guy when I want some sweet as' spaceship inspiration, folders full of it. :thumbup: *throws money at monitor* No time for me *sigh*, I'll just cheer from the sidelines all poser like :D
Sorry to bump this thread again (double post), but did anyone got a working argument for custom output directories. I tried many times with various settings but nothing seems to work. The window opens but points to the default output folder. Example: @exportFBX.py D: /UnrealEditor\Imported\Meshes
because i want to clean out my wip folder i did a fake screen shot for the old one too the sotc creenshot i choose was realyl fogy and milky because of that i dont think it looks as good as the other one ... still its kinda authentic:
Psyk0, you could hotkey an Action to hide it. And hotkey another to unhide it. Yeah Sage CS3 doesn't have an option to prevent it, afaik. Happens with layers too. Though it doesn't add Copy if you save in a different folder than the PSD. The history trick is nice, you'll like it.
I could host you on planetgarg, i've got 50gb of bandwidth and 150mb's to spare Though it'll have to be a simple ftp account to a folder on my webspace though though though no fancy cpanel though I can be msn contattacked at cheapalert art planetquake dart coma.
Perhaps I am misunderstanding your question so forgive me if this is the case. It's really quite straight forward making a decal. Just create a new layer either in Photoshop or open the folder in dDo and create a new layer there...then do what you normally would do inside of Photoshop.