finally, I am allowed to post something... well, kinda. This is not what I'm working on for the past 4 months! All done in humble Adobe Illustrator. and a few things I worked on that are now signed off but I can't really explain what they are for until the site is live, all traced from 3d in illustrator (because I like…
Hi, is there a way (constraints etc.) to make objects rigid with PathDeform? I know you can use bones, but PathDeform is pretty quick for aligning objects - issue is, that objects meant to be rigid are deformed. thx
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
Make sure the object is centered at 0,0,0 before you export the object to Mudbox, thats probably the problem! either that or your object isnt symetrical.
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
"You can't add new meshes to an existing project". I believe you can and it can be really useful too. Three great ways to use what you'll find in Substance Painter's main menu : Edit -> Project Configuration. There you can reload the mesh(es) from your scene in progress. The first one refers to ISUther issue. The two…
Almost every 3D game that has a replay feature does it by recording the position, orientation, scale and state of every relevant entity/object (instead of rendering to a video, which would actually be a much larger hit to performance since you have to write to the hard drive for every frame). Tracking and recording the…