I didnt really stop working on the Angelina face. As I mentioned, some models are still WIP and since Milkhape won't let me create nice renders, I have to go to my university everytime to create some with 3dsmax, which i am much too lazy for. Its no texture for Angelina by the way, its just the reference pic the model is…
Love the handpainted style. I was a bit confused by the PBR part of it. Only thing I see for PBR is you have a Roughness map, but the map itself doesn't seem to make sense? The candle should be smoother where it has melted into drips, and nearest the flame. The lighting on the upward-facing parts of the holder shouldn't be…
Final version - I'm submitting it as a PDF in just a moment, but here it is to read if you don't want to download a PDF Silver streamed out of his body like a current and wrapped itself in Lamb’s hand, her arrow disappearing into the light above his heart. He had embraced his life with fullness, and accepted his death with…
I would try to deal with this by inserting few loop cuts (with auto. UV fix) and moving them to exact border between interior and overlapped areas. Then, on the UV map, simply detach the overlapped faces so they do not end up on the same Enlighten 'chunk' as the faces that are not overlapped. Then, given big enough…
I think you might want to be careful about the proportions of the face if you're wanting her to read like a child and not like a small adult. The proportions of attractive female faces are necessarily somewhat childlike (at least moreso than men), but there are a number of important differences. Children have *much* larger…
Working on this school that's located about a block from my apartment. Trying to elevate this piece to portfolio quality so any and all critiques are greatly appreciated. Also using this model to work on sharpening my modular modeling and textural skills. Note: poly count in screens includes objects that haven't yet been…
Good questions! 1) You don't have to use a cage when using match by name (it is basically making one for you based off those ray distance values), but I have experienced cage bakes looking slightly better. 2) That would be very surprising if true but I can't speak to that. 3) No, but more geometry means you can get the low…
Hey there, thanks for your small feedback in the mobile thread :) I decided to visit your thread and give some feedback for the shield! Just my personal opinions, im no professional.. Meshes: Looking good, I dont see any problems here. Spot on. Might save some tris here and there, but thats not what this thread is about.…
Hi! I've been lurking about a little here and there for a few months now and feel it's time to get a bit more active here, with really good reason. A brief run down of my story (cutting out all the parts no one needs to hear); I'm a graduate of an art school with a BAC in Game Art. This was about 4 years ago, and it took…
Hello! I have been learning to use Xnormal recently, and it seems really nice and simple to use. Unfortunately, not for me... Here is an example of my normal and AO maps. So what's the problem? I am getting strange artifacts in some parts of my model. Some bits look just fine, other are really messy. I have set smoothing…