Lucid Games Studio is looking for talented Environment Artists and Animators to work on our current project. LGS is currently not funded but will be seeking funding in the future, so this is currently a non paid position. If you are looking for an exciting next gen project and are passionate about video games then you…
Hey guys, I am looking for 1 more programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. though now the video is about 2 weeks old and I have added a lot more things such as…
The next update will be along hopefully by the end of the weekend. I will be putting this scene into UDK. I havnt used UDK in over 1 1/2 years so i need to relearn everything.
Yeah, like, if you have mirrored geometry, and it's uv mapped to 0-1 on u and v, you would offset one half of model to 1-2 in units. ---edited-- Something like this:
Probably my most missed mode in Dirt 2 was the Hill climb from dirt 1 and not enough proper rally stages, Dirt 1 had some pretty tight courses to race on.
Hi cradicoe. I'm also very interested in the matter of time and I also got only this kind of useless non-answers on forums, so I simply started asking people on Artstation how long did it take them to make a particular model. After receiving a sufficient amount of replies I was able to derive some valuable statistical…
*Updated List* People We Are Needing To Join Us 3D Animator & Rigger / Number of Spots available : 1 / 2 Skills Required : Rigging and Setting up Character Models with Complex Animations We are looking for a talented animator/rigger who will be able to bring our creations to life. We have just made the room possible for…
I had the same problems, and here are a few things that helped me it under control. Perspective. Keep in mind what the end customer will see. Step back, zoom out and realize that not everything needs to be perfect, striking a balance between good enough and perfect is often the difference between delivering the customer is…
Hey Snader Thanks That is what I wanted but I think I kinda figure out Why it wasnt working. I did the same thing before plugging in the normals result to the fresnel normal but my display became pink and gave me a error. so I used your example adn started to rebuild my shader little by little how I wanted. So originally…
The layout is mostly fine. I would say you jsut need to shift some stuff around a little, to make sure you've got a little extra padding. Its especially bad up in the top left corner, you see those peices are nearly touching, with like less than 1 pixel inbetween. I would just do a once over and look for areas like that.…