I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…
Team Name: Scripting Fire Team Logo: Project Name: Tank Up Brief Description: Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's…
Didn't a recent update, include playing mini games on arcade machines?! Pardon me : / just that I'm a fan of the game (....plus The Ascent published by Neon Giant) and generally an overweening generic Cyberpunk nerd, too boot : # Nowadays, vertex counts are not the performant component to be aware of for most use cases due…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Hey, We're looking for a concept artist that specializes in characters. we will need 3/4 views of characters back and front. Send your portfolio with rates per hour here, or a fixed price per character. Below is the reference of what we will need for our characters. We're looking for someone who can come close to this…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
There are many workflows, you need to decide if you value "good enough" and iteration speed more than maximum quality, its always a balance. Maybe you get better results if you do fast bakes and spend more time on modeling and texturing. Maybe you get better results if you do perfekt bakes. Maybe you need 10x more assets…
Here is a practical example of my apparent condition. I couldn't see the writing until I used the filter, after which I could just BARELY BARELY see without it. It's not invisible, just very faint. My mom had no trouble seeing it. Right now, the second word is the most visible. I was working on my first wood material in…