Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
The body of my character is a single object and I'd like to send it over to Zbrush, but this is what happens instead: The armor and part of the boots disappear at the end of the process. Does anybody have an idea why is that?
Hello, I have a bit of time. i'll be deeping handplane topic. But before spending my time on it. I would like to know why should we use Handplane ? Here is my opinion, can someone confirm or deny those points : * It can reduce the number of vertices per object [less smoothing group, less poly compensation]. * It enable…
Hi everyone! There's an issue I get everytime I add an Alpha Map to my textures. Look at this image... This is a simple lowpoly model, I just began to texture it. The yellow thing is a jet engine, and the black ones are some metal bars that cover the big air intake. Between the bars, the texture is transparent and makes…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…
A lot of hair shader in most of the render engine has an attribute for shifting the specular. eg: https://support.solidangle.com/display/NodeRef/hair#hair-spec_shift Why do we want to shift the hotspot of the hair away compare with other materials. I thought the angle of reflection always have the same relation with the…
Hey guys i am currently working on my dissertation and wanted to get opinions and discussions about my subject. So yeah my question is in the title, basically meaning, why do people enjoy getting themselves scared or others love to see an enemy get butchered. If theres anything you would want to say about this idea, please…
Anyone know why i'm getting this problem (see picture)? Nothing is overlapping in Photoshop nor 3ds max but i still get 1-3 pixels bleed from the right black and white plane into the left plane. I'm trying to make som SCI-FI modular panels and each texture is 512*512 pixels. The atlas for the panels is 2048*2048 and it's…
I don't know about you but I for sure have spent hours before (but most often a few seconds or a minute) looking for my pen when it has either rolled under my desk or gone to the side, got mixed in with other pens etc, the annoyance of having to search for a pen there would add up to many lost of productivity hours over…
so i've got an issue with zdepth in maya - I've created a render layer and its assigned with the preset for luminance which outputs a zdepth file. The issue is that the zdepth file thats being output is referencing my low poly geometry instead of the high poly turbosmoothed geometry. Is there something I'm missing? Does…