This is a team personal project made by Jar3d and Owl, but a few other guys are giving some support. We will call them out as some of their stuff gets posted. :) Anyways, we're going for a stylized, all hand painted environment built in UDK. Here is our progress.
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
Hey everyone, I got a task from a friend of mine to hone my skills. He wanted me to mimic this awesome concept by xin xia as close as possible Big thanks to Peet for pushing me to do this and all the feedback =) Pretty happy with how it turned out : and here is a fancy progression gif
As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK. The concept I will be…
Had a lot of fun learning how to use photogrammetry in Speedtree with this piece and cutting together a showreel, which is on my ArtStation post along with a breakdown, cheers! on my process https://www.artstation.com/artwork/e0EJPZ
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…