Hey guys, I have an asset that I textured in quixel and have brought over into UE4. I'm getting a lot of very bizarre splotchiness all over the mesh though, and can't figure out why. Does anyone have any suggestions? 3DO UE4 Maps Albedo Roughness Metal
Hey there, I put my asset into UE4 and the lighting looks really weird, there are black stripes going across it. It looks fine in UDK so I can only imagine it's something I'm not seeing in UE4. Can someone help? :O
After mainly working on interiors I wanted to try my hand at an outdoor environment. So I decided to try recreating a scene from Studio Ghibli in UE4. If you haven't seen the film here is the reference: And My version in UE4
Hi Everybody! Been working on a range of medieval style props recently for a strategy RPG game. All the assets are within the same 4k Atlas and many of the assets are customised to look different with the use of material instance parameters in UE4. My plan is to put the assets on the UE4 marketplace when I'm finished. C&C…
This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks. I plan on making: 'An Aircraft Hangar turned Refugee Camp, Abandoned not too long ago. Set during a Golden Hour, in the springs of Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D…
A little cinematic I have been working on for quite some time. Trying out some new workflows, aswell as taking the opportunity to dive deeper into UE4. A couple of older shots, and the top one is latest. All ingame shots from UE4.
UE4 Developer Visual Purple is looking for a UE4 Developer for full-time on-site
work at our San Luis Obispo, California office. This is a staff position. The ideal candidate would have experience working with Unreal
Engine 4 in creating compelling gameplay elements and design, blueprinting and
coding experiencing, and the…
I have a technical question. I'm working on a project here and my colleague has had really good results in the past in Unreal when he takes a 5 mill polygon object (construction industry projects) and reduces the polycount by removing edges based on an angle selection. In the end its just a bunch of ngons at a way lower…
Hello! I've recently started trying to get my maps produced in substance painter 2 to appear as intended as materials in UE4 and am having some issues. The first prop I'm working with to learn the ropes is a barrel I've modelled in 3ds Max. Currently I'm having issues trying to get the material for this prop to reflect the…
Hello polycounters This project is essentially a remake version of an old work in progress portfolio piece https://polycount.com/discussion/172443/abandoned-flooded-mall-ue4#latest I could not figure out how to complete it at the time. I feel it is an interesting concept and design so I'm remaking it. The project is based…