I made the shape on the right from a box and then subtracted a rough shape with a boolean to get that shape. Now i am trying to model the same thing but keeping full controll so no booleans, however im stuck trying to create that perfect edge look (also the rest of the shape is off but thats how it needs to be)…
I wouldn't subtract the grout from the graffiti, that's not realistic in my opinion. When you spray graffiti you are less likely to hit the grout, but you'll no doubt still hit it. You will also want a good amount of the texture underneath to show through, but have the color information of your graffiti. Spray paint isn't…
@Danielmn- The issue is resolved, but thank you :) Besides, that hard line running down the length of the barrel is not supposed to be there. That's what makes it such a conundrum :poly124: @pior- Thank you :) I believe you can do some basic mesh subtraction like that in zbrush too, but I can't remember what it's called.…
If you want to make it in zbrush you can play with the dynamesh and the boolean subtractions but yeah it's better to have a lowpoly base if you don't want to freak out on the retopology, the other tecniques from Bartalon and MightyPea are really good you can also try with the retopology, creating straps of polygons on the…
With UDK lets say your making the base interior with BSP brushes since UDK is now additive not subtractive would it matter if on the out side that there were faces created by the BSP. Is it like Tech were you make the faces and you indicate what's to be used? Just trying to get my head around a few things. Thanks for that,…
So it looks to me a lot like Perna's boolean method he showed off a while ago. At least the ones of the mesh additions and subtractions. Is there a behind the scenes situation happening where on the add/sub geo there is a duplicate of the mesh acting as intersection booleans with push modifiers on them in order to get the…
Mossbros: I started with a dynamesh sphere, shaped the head and ears, then I extruded the neck out with a mask and the move tool. I kept all the way down the body then just made sure I tweaked out my proportions as I worked. The cloth is masks that I extracted. The earring was a bit of dynamesh subtract (very similar to…
yeah i think this might be the thing im talking about, thanks! this will probably work too but the one i saw there was like tons of shapes being thrown in a specified wireframed boxed area. it was like a bunch of shapes acting as masks and there was a mode to toggle between the seeing different shapes that act as with…
The boolean operations have a lot of different options, see if playing around with them gives you a better result. There's things like Additive B + A, Subtractive B - A, lots of things like that. You might get the result you want trying something there :) But it shouldn't be a problem anyway, because gold isn't transparent…
that function is amazing. however. the way that my shader is set up, that wont work. how would i use world position to do this. here is the bit of my shader that im working with, if it helps. this is being plugged into the alpha of a lerp between the brick and snow textures. the offscreen connections are just heightmaps…