If you're in Vista/7 make sure you disable the native windows tablet crap. It just slows stuff down. I have a Intuos 3 at work (top of the line at one point) and still get the PS stutters sometimes. . . But turning off the windows tablet stuff fixed a lot of it for me: Control panel> (Step 1) Administrative tools>…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
1. Final Fantasy VII (For a decade this was my favorite game of all time. It has since been dethroned but it is still in my top 5. Every cut scene felt like a reward for awesome game play. It also might have been the first cinematic experience I had playing a game) 2. Mass Effect 1 (From the first trailer I knew I'd love…
Hi there. I decided to get this out now. I may add a couple of more ones when I have cooled down a bit :) There are at the moment 8 different tutorials on materials and how I define them and some tricks I do on various surface types. Some of them involves sculpting in Zbrush and some are only Max or even Photoshop only. So…
Hi there, I'm fresh new here. I'm a 3D Artist and now working in a small game company. The experience I touching 2D and 3D softwares got 1 year plus. According to my researching, I found out a way of making a next-gen game assets myself but I'm not sure if this is the correct way. Oh ya, I'm a 3dsMax user. Here are the…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Thanks, that makes sense! I’ll look into the parallax/cubemap approach for the inner portal. If it’s easier to explain with screenshots or a quick back-and-forth, would you be okay with adding me on Discord? I think it would be easier for me to show my current material graph and understand the steps that way. My Discord…
Outstanding and very inspiring. The look and feel is superb and now I really want to practice some environments/dioramas :) But let me say I'm kind of confused: The top one is a render (like vray) or a real time render? Are you trying to do it as a game art or a High Poly illustration? Btw, you could use some more barber…