Working on the hair now (in another scene) so it's not changed yet from the temp hair, but I have worked on improving the lighting to make the character pop some more and to try to improve the look of the skin. I have messed with the SSS settings, but it's still not really working as I'd like though. I think I need to make…
If you're using subsurface scattering, you need to plug in a value for the opacity channel. I believe 1 is completely opaque and 0 is complete translucent and 0.5 is semi-transparent. You also want to check the strength of your light source. A very bright lightsource makes the SSS more obvious whereas a weaker or duller…
The house and ground textures look great! As for the flowers, one way to simplify the scene is to "summarize" them to form connected blocks of blooms like you've done now, at least in parts, but since many of the inflorescences are tall and thin spikes, that doesn't work too well in this context. If you look at your…
I think expanding the idea of what constitutes a light source and using a more accurate (HDR) approach when describing light intensity would have a major effect on how you go about the setup. I think aspects of this are why people (at least myself) would use a falloff relative to the camera to describe the (potential)…
Hi everyone, I am trying to setup a character inside of unity 2018.3 (onwards) , is there anyone who has had any luck with setting up the Litsurface surface shader with the sss settings correctly? here is what my setup looks right now. (toad model is from substance painter samples) for the bent normal pass I used the…
It's an expressive piece of course, zetheros is pretty spot on. This is infact a complete refelection of my nightmare. The piece is about weakness and deformities of having been through certain situations the past couple of years. This image represents that. The design comes completely from using references, always. Then…
Thanks ! Ok so it's bean a long time since my last update ! So now my shader is ok and ready to use and now I'm focusing on Skin. It is based on a shader I did on UDK ( http://www.polycount.com/forum/showthread.php?t=98253 ). The SSS part, based on Eric Penner's work use a lookup texture, see…
@JohannesAg @Tits - Thanks happy you all are digging it :) ! @slosh - Yeah I agree. I was trying to match the ref as closely as possible, but now I am filling in some gaps to make it look a bit nicer. Still some more work on the hair, but it's almost there. In the meantime have been testing out some renders in the Marmo 4…
I've been trying to further my understanding of rendering techniques and advanced map types for a while now. However, I've run into a number of map types that I cant seem to find good sources of information on. I was wondering if someone here would be willing to shed some light on on the uses and possibly methods of…
Hi, I'm in my final year of studying animation at University and I have a character created by a team member. I want to use a sss arnold shader on only part of the character. So the face and hands, and then I want to paint the rest of the body with a different arnold shader. Is it possible to simply select the faces I want…