So F this! http://www.cnn.com/2006/TECH/05/11/grand.canyon.skywalk/index.html 15 seconds is a long time to contemplate your imminent end of existence. Obviously it'll be pretty safe, but I'm a pussy.
My main advice would be to A) Work on a far lower sub division layer until such a time that you find you cant add anymore detail, then, only then up the sub div layer and so on and so forth. Working in a very high SD layer right off the bat will almost always lead to that squishy look. B) study facial anatomy, particularly…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
I agree with Noren. Atm it looks like a bean bag man. The lower jaw doesn't look like it is made for eating. The lumpy flesh doesnt really make sense. When doing characters its important to ground them in fact. You can use an app like Daz3D as reference to help guide your anatomy.