Hey guys i cant change my material in SDK!! wtf is wrong?? i cant seem to be able to use the "Edit Surface Type" Button.. :poly127: could it be because my Crysis Wars is a trial version?? any ideas?? please help thanks
In Substance Designer is there a way to dynamically edit an exposed parameter setting (like Min,Max, or Step) based off the value of a separate input? So for instance, if I have two Integer 1 parameters, could the Default input of one parameter control the Max parameter of the other?
I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!
When I try to go into edit poly mode, it collapses the model and removes the skin modifier. When I add the skin modifier again it's forgetting all of it's weights :( I'm not even trying to move the geometry around, I just want to apply a different material to a section of the model with poly selection, and also change a…
firstly, active is checked inside customize user interface so context specific hotkeys should work but none of the edit UVW hotkeys function. I've just sort of lived with it but it's fairly annoying and it really slows me down
Hi! Do you know any multi user 3d editing services? I discovered and liked a lot www.dotbigbang.com yesterday, and www.clara.io. I'm curious about more :) I'd love a simple few click login solution to get going on creating 3d stuff whatever triangle or voxel with people online. Collaborative multi user 3d. Have a good day
Hey there, just trying to setup where VR users can navigate in my factory and was wondering if there was a way to edit the Nav Mesh Bounds Volume since I'm having issues where walkways don't join up, or areas just shouldn't be accessable (eg can't navigate onto pipes as seen in my screenshot below). Any help is…
It's a little buggy as it is an older plugin from around the XSI 3 era. 2010/2011 has editing user normals as a standard feature which works a lot more smoothly. There's quite a few different ways you can go about bypassing any visual glitch and seeing it with your texture in older versions, though I generally only use…