Yeah, thats my first try to sculpt in zbrush i have to say its hard programm for a newby, but i give my best to learn everything So at all i feel that the colors are not matching at all, i dont know how to pick the right colors right now, u have any advice? thats my sculp and without colors and some of these cracks are not…
Hi Polycount! Im having a problem with my particle effects and was wondering whether anyone had any usefull input for me. as you can see in the video below the PhysX mesh particles that im spawning are acting in a very slow manner. ive run a few tests and have found out that it is due to the scene that they are so slow. I…
Hi, I'm working on bunch of haircuts right now. It takes time (at least in my case :\ ) to create nice looking low poly haircut, and I'm wondering if there are any good time saving tips anyone would like to share? I'm doing it this way Zbrush insert curves>max>tweaking\adding smaller parts. Hair Farm 2 seems to be the best…
I´ve often seen and read various texts on how to get into the gameindustry but as many people are getting hired now and we have quite a fair amount of people that have been in under a year or a year, I would like to hear some thoughts and tips from the pro's what they think is nessesary to survive in this industry.…
Currently pretty close to the end of the project I'm working on and we must have a good 20 T-pages for the environment with a big mix of surfaces / materials and I've been asked to balance the textures but not sure where to start on this. Having always worked in larger teams it's always been a job that has fallen onto…
I gave this talk a while back at when I was still teaching/freelancing. It talks about creating an online portfolio and having a presence online. I was talking with some people starting out last night and kept coming back to a few of these points. Figured it might help posting this on here. Any feedback or improvements I…
Can I get some pro tips on creating spec maps for games? I've heard of people creating them from normal maps as well as from diffuse maps. I'm unsure what is the best method. Also, What areas in general are best to be brighter and darker? Also, AO maps, i've found that they add a strange look in Maya and other engines. Can…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
Thank you for the tip! From now on, I will upload images in .jpg. As for video, I am using method with gifv but didn't know that audio controls are available, wonder how many people don't know it eather haha. I am very happy that you liked it <3 . It is a reconstruction of a real-world mosaic on bus-stop. Currently this…
Any tips from people with experience in selling on various sites? I'm thinking of gathering up some assets from a few personal projects and putting them up somewhere (a couple swords and knives). Artstation, turbosquid, flipped normals, cg trader, sketchfab are the places I know. I suppose gumroad is good if you have an…