I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Here is my blockout in Maya. I’m going to take it into ZBrush and refine it further. My plan is to only do retopology on the more prominent pieces, such as the side decorations and the middle section, and bake the rest to keep the polycount as low as possible, because right now it’s far too high, as you guys can see. I…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
I think everyone else has answered your question already, but for what its worth I'd aim to accommodate a 1024 resolution for the main site and offer a couple of sizes when showing your work. Even if the lower (or larger) size images weren't viewed by a prospective employer it shows that you put some thought into catering…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
I know this questions is pretty common, but i have yet to find a solution to fit my current problem. Going based off the UDN Site for the recommended Landscape size. http://udn.epicgames.com/Three/LandscapeCreating.html I chose to go with 1009x1009. I have since then built my entire level around this size, and like the…
Hey, I am actively seeking c&c. Current Project: The Cloud Game. about: Unsurprisingly, you play a Cloud in 'The Cloud Game', flying through the lower stratosphere you must dodge the mega skyscrapers poking through the layer of low lying cloud and avoid all obstacles to get to the other side of each level. Technical Stuff:…
I dunno if you were maybe a little too hasty in dropping the bullpup magazine configuration! This means it's a good time to maybe spend a little more time calibrating scale. From the first couple of pics with the rounds in them, I can see that your scale is more consistent with the original machine pistol concept, which…