I'm curious. They never *were* in there, but in the recently released images from the 'Orange' and 'Black' editions, G-Man was looking more spry than usual. Prerenders or in-game? If it's in-game, it's at least a new effect. Either way, new toys to play with when the next Hammer SDK is released. Self-Shadowing / Depth Map…
"Streamers" are actually caused by compression in a moist environment, such as putting on high G's in a turn or at the start of a climb. In the case of these 2 aircraft, putting them "on" with them essentially in an unloaded G climb would make them look fake. So not having wingtip vortices visible or engine exhaust (not…
Wow! Nice concept, can't wait to see the final result! For the sword I would say that A and D , and I suggest to add that little piece of loth to the handle in the final result. . aaaand for the Shield I like hm... G, and some details of the C, because they resemble that "feathers" , similar to the head piece of the armor.…
I like the idea of zero-g. I like the overall look of your scene. I am not sure if this is just me. But I like alittle bit of dutch angle in a space shot. Just a little to help make the scene feel like its in space because the camera would also be in zero-g. But it could also just be me. That and I am watching Planetes…
I also managed to find this link about the G-Can project. Google was nice enough to translate it for me, so it may not be 100% readible but might answer a few questions? http://translate.google.com/translate?hl...%3Doff%26sa%3DG Also managed to translate the G-Can Project site: Hopefully it will make a bit more sense. It…
It's been many a years since I created a WIP thread on Polycount 😊. I recently took part in the Artstation Lightage Challenge and it reminded me how useful it is to have a place to share progress whilst working on a project. I wanted to work on a large open outdoor environment next, as its not something I've done properly…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…
I added my new animetree at my UTfamilyInfo_Mario. But When I start the scripting I have this (also a lot of unresolved error) defaultproperties { FamilyID="Marios" Faction="Mario" CharacterMesh=SkeletalMesh'Character.Mario' //Body and head materials swapped here on purpose until the mesh is redone…
Thanks a bunch for the info! Makes sense. Hopefully this can be good reference for other people searching for answers as well. As I think about this stuff I may post follow-up questions, for now just wanted to say great that you point out that using R, G, and B channels separately for separate maps requires all those maps…
I think the problem was that I was hitting G (for extrude) again without selecting the face again. I just assumed that since I am moving that face around anyway, I can just hit G and extrude further on that face. Turns out that I need to click on the same face again and then hit extrude to extrude further. Whats the…