Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
Hey guys, I'm here again with another question and dilemma that I'm confused about, I want to be an environment artist in the game industry. I spend a lot of time focusing on props and such for my portfolio and I look at other artists portfolios and I love seeing the environments on there as well as on here that people…
Hello there! I hope I can get some critiques and feedback on my environments. This is my first time posting on Polycount, so I'm a bit excited and terrified at the same time.. These environments are still in Maya, so I plan to put the first and second environment in UDK and my last environment in Unity. My first one is…
good progres man, im gald u continue this project ;) Right now in my oppinion it is hard to read the environment. All glowing stuff takes all the attention. The strongest atractions for the eye right now are lava "waterfalls" Reasons are: 1) huge brightness difference. Most of enviro is quite dark while self-illuminated…
We need an environment artist who can arrange very detailed small scenes in Maya. The scenes wouldnt need depth, just the illusion of depth. MAYA IS A MUST! A strong portfolio will be required. There would be 8-9 of these scenes. The must be textured using Megascan textures. We will reimburse for the cost of the textures.…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hey everyone! Welcome to the 91st edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…