That's a really high texture res for something so simple as a level prop. Trying limitting yourself to something like 1 128x128 and use limited colours...
Looks good though
Also: This board isn't like some you may frequent where multiple posts are required for showing images. You can post multiple images per post by using the {img}{/img} tags.
i don't see much problem with the texture size, it could be smaller, but 512 won't kill anything nowdays in most game engines, unless you are working with special space budgets, looking good tho, finish it
Err, so blantant texture usage is acceptable? I don't think so. For a prop as small as this, the texture should be at least 1/2 the size, at 256x256. Anything larger than that, and it's going to be using it's mip-maps the whole time.
Yah, my point being was that the 512x512 seems very large for a simple prop. The entire fountain could probably be done on a single 512x512 rather than individual 512's for each piece.
JO, try not to get so detailed all at once. Work all your textures up at the same time, for consistancy sake. Or if you want to do each thing one at a time, only take it about 50-70% of the way there, and finish after everything is done. Looking neat, and pay attention to these enviro guys giving you advice.
fyi i did make those texture 512x512 to make them scaleable and will likely scale them once finished.
PooP: thanx for the advice,with the walls i kept a more even consistancy by laying out all the colors and and selections at once, im gonna have to snap myself out of old work methods but in time i think i will.
this is what i have so far,over the weekend im gonna add little detials likes lamps,litter etc and if i have time ill bone my world war 2 low poly soldier i made and place him in the scene.
thanx for all the feedback,like i said this is first eniro piece ive made
I like the lamp base, the hitler poster, floor textuer and inset area with the alpha(?) fence in front of it. The rest is very blurry and puffy. I'm not sure I understand the column/lamp, what is that supposed to be exactly? Also, the wall, it's just there? I apologize as I'm a bit confused by your scene. Maybe if the Fountain was huge and integrated into the wall somehow?
Replies
close of of main column which servers as the source of the water.
and texture
Looks good though
Also: This board isn't like some you may frequent where multiple posts are required for showing images. You can post multiple images per post by using the {img}{/img} tags.
The {}'s would need to be changed to []'s...
Other than that, its looking good.
fyi i did make those texture 512x512 to make them scaleable and will likely scale them once finished.
PooP: thanx for the advice,with the walls i kept a more even consistancy by laying out all the colors and and selections at once, im gonna have to snap myself out of old work methods but in time i think i will.
this is what i have so far,over the weekend im gonna add little detials likes lamps,litter etc and if i have time ill bone my world war 2 low poly soldier i made and place him in the scene.
thanx for all the feedback,like i said this is first eniro piece ive made
Maybe you could paint in some more water damage to the fountain basin?