So I have been out of the 3ds Max game for a while due to using Maya at work and now that I am getting back into Max with some personal projects I have run into a snag. In Maya you can smooth an object and harden specific edges. In Max you assign entire faces to be smooth and separate things by different smoothing groups.…
Hello, I am wondering if it is possible to create an edge parallel to another one? I have this arrow shaped object, but with connect I am not able to get a parallel line. Chamfer wont work for me either because I need that straight edge. The red line in the picture indicates where I would need my new edge. I hope one of…
I don't know if this is a good practice, but can more than two faces share an edge? Like in this picture- I've tried doing something like that for one of my models, because there are only a few faces that need to overhang from an edge. Normally I would make a plane as a separate object and snap the vertices to the other…
Hey guys, i want to improve the look of my environment by using edge decals to give my brickwall a broken look at the edges. i made only some edge decals for concrete before so i searched for good examples at brick walls but i found non cool at corners. maybe you done sth like this before and give me some advides how to do…
Hi guys, I had a quick search for this but I don't really know what terms to search, so hopefully someone can give me the answer. I used to use Maya, and you could select edges and under Normals hit 'Harden' or 'Soften' (or set the value to whichever you like) - which was really great. I'm struggling to figure out how to…
Hi guys - Really simple question..but I'm just starting to learn all this stuff. One thing I'm struggling with is knowing when to bevel an edge and when to soften the normals? To keep it simple, lets say I'm making an old wooden box that has more rounded edges due to wear over the years...should I be beveling these edges…
Sorry, I wasn't thinking, or paying attention lol, I think I was a little tired. Yes in Maya you can't move edges or faces in the UV editor, but you can select them(which is what I posted for some reason) the q key goes to selection mode which is what you need to be on in the UV editor in order for edge or face selection…
Hello, I'm having this issue on some meshes when I apply bevel to the hard edges, sometimes a random edge gets detached from the mesh for no reason, after exploring the options in the tool I've found out that if I change "Mitering" to "None" the issue stops, however the bevel result is not good. Does anyone have this…
I was modeling and I think I hit a hot key or something... The issue: in 3dsMax 2011, I am in edge mode, but will only allow me to select edges at the vert, and then it selects all the edges attached to the vert. I was working with the alt-r and alt-l for loops and rings. I hit a bad key and now... this. Any ideas?
This means you have some invisible edges that are flipped. Some programs like Maya force all non visible edges to go one way but in max you can make them go any way you want. It's warning you because those edges will be read and flipped once the other program gets its hands on the mesh. In some cases this isn't a big deal…