I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop. Higher Res here: https://www.artstation.com/artwork/rGKeJ
Well, we are using this for almost all our internal projects. This is one of the main ones, the succesor of the old school win 95 game "Chip's Challenge" is "Chuck's Challenge". [ame=" https://www.youtube.com/watch?v=icZSez3p4L0&feature=plcp"]Chuck's Challenge 3D - Unity Build 0.2.10 - YouTube[/ame]
Really dig that sculpt you posted on post 84. Love the lines. post 95: the thing I miss the most is the shadow of your huge beard. It would have looked much more believable. But you made up in your last post :) that just looks awesome Keep them comming
Overall the whole figure seems a bit stiff, remember the curves that appear in the legs and arms. Also even the most ripped person has got some fat, especially around fatty areas. http://image.slidesharecdn.com/chapt06ppt-130116210258-phpapp02/95/rola-a-hanania-13-638.jpg?cb=1358370213
Just do the main lifts. Bench, OHP, Pullups, Squats, Deadlifts and some core stuff. 95% of people who say they'll do it at home rather than a gym give up within the first 3 weeks.* *I've just made that up but it's probably true.
for the most part game journalism is a steaming pile of shit. I'm not looking for award winning writing here, but if you cant even form coherent sentences (let alone complete ideas) i wont bother reading or watching, so that rules out about 95% of the business.
His prices seem so low for the amount of work it takes. $95 over, what, 4-5 days? If you get good at creating these things yourself you can earn up to tenfold in the same amount of time. Not to mention it's more satisfying since you're not stealing...
what the gameplay will be like. Run to some mob, click on him to start attacking, perhaps click a few special moves during the fight, wait for the mob to die, go to the next mob, repeat. Insert "wait for HP to recover" if desired. I can say that with 95% confidence.
well it may be the scale...i know people have had similar issues due to scale ( although I think its normally if the mesh is too small ). 2009 = very buggy. maybe go snoop over here: http://area.autodesk.com/index.php/forums/viewcategory/95/
Here is my R700 I have been working on. This is my high poly and I am looking for some feed back. It is about 95 percent done. I plan to add a scope and tweak some of the parts. I would love any feed back that you have. Thanks! Here is the silhouette that I been using as kind of a reference