If you change macros.run to macros.edit then you can read the code of the macro. In this case looks like the Filters struct the macro uses doesn't support multiple objects selected. If you use macros from the "Ribbon - Modeling" it'll support both Edit Poly and Editable Poly. if Ribbon_Modeling.isFaceMode() then macros.run…
I've tried some Normal Map typs inside of HandPlane to see which one are best for me. Here is a comparison shot from different bake Settings. First one is baked inside of maya the other two in Handplane. It seams like the smoothest bake is the bake inside of Maya and the HP- Unity 5.3 . Is there any way to improve the…
3DO crashes when I try to bake (says my "game" crashed). I'll check back after the next update. I was surprised to see Unity 5.3 being used for 3DO, that's still a beta release as far as I know. Thanks for all your hard work!
Near the end of the SF data in the shader, it says: proporder:2-1037-1306-533-447-69-9-177-571-626-145-476 Remove -476 from that list, and it should work again. This is due to a bug that was in 0.29, in which you saved the shader, most likely
Hello Jimmy, I might like a little attention W$563 but I recommend our plugin that we released not so llong ago. It's perfect to preview game assets and render them in various quality settings: picoMayaPlugin Check the texturing tutorial to get what you want.
If I wanted to I could create a normal map 100% filled with every pixel having a constant normal pointing at 45 degrees in any direction. Why I would wan't to do that I'm not sure but it shows the beginning of the conversion breaking down. If you want a more realistic example try convert this,…
Look at the bottom right of your screenshot - grid=1m. A dead giveaway that your chair is huge. Each grid spacing is 1 metre. You should save your synced unit and grid sizes into your maxstart.max file. One of the tips I gave in my 3DArtist issue 123 article was to make use of the Maxstart file. It's surprising how few Max…
I'm pretty sure xNormal's (from 3.17.5 and up) bakes are now synched with Blender 2.58(or was it 2.59) or higher. see this: http://www.polycount.com/forum/showpost.php?p=1355044&postcount=2161 and this: http://www.polycount.com/forum/showpost.php?p=1375390&postcount=583 No baker that I know of is synched with UDK :(
Hello. I have the Archinteriors vol. 35 from Evermotion and I was wondering how is it possible to optimize these models so they can be used inside Unity for realtime rendering. I've seen that Unity released a demo using one of the scenes that comes with this volume of Archinteriors to show their new SSRR for Unity 5.3 Does…
Hello folks! Just wondering what kinda things you nerds collect. Old hard drives, stamps, licence plates, video games? Well here is my current NES collection. One day i will have them all! almost 1/2 way there!!! So far i have 323 games and counting!