Bump! my Degree Course is ended, and finally I am looking for Job again, willing to relocate . but of course I am still open for any freelance inquiries, :) 80.lvl has published the first article about the making of this project check it out here http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/ there…
for me, this comment is a bit weird. it draws a clear line between the being proud of a GAME you worked on, and being proud of ART for a game you worked on. and i have seen this implied many times on this site. like, "i loved working on "visually impressive, but lacking gameplay- title" it was a blast and im so proud of…
thanks for the kind words guys gsokol - Afaik gt5 is supposed to use 200k models, but i think that's for in-race. For the showroom versions i'm betting the polycount is higher, it certainly looks it. I heard forza 3 is supposed to use 300k+ tri models too though judging by their new e3 demo the off track showroom cars must…
Killingpeople, I would defiantly say that is more than a theory (even if it's only currently ) although you could work through the personal problems as you create but I think it is pretty hard to get your mind to that state that you are consciously revealing that unless you naturally do that anyway. Nevertheless you still…
hehe this thread attracting drunk people Thx for sharing your thoughts on the degree part. It probably doesn't hurt and like Daz said quite frankly, with all the pros and cons from the art side you need one if you wan't to work internationally. My "fears" are more in the direction of potential, like shotgun said. Even…
Some of you my know that I'm doing a lot of destructable assets at the moment (beside my trees of course hehe). After some testing and messing around I tried the "Rayfire Tool" made by Mir Vadim. The tool has a lot of awesome features and mainly made for CG scenes/movies/effects. CE² is like CG but with less polies in my…
Yeah @MmAaXx , in a way that's precisely my point - comparing and evaluating multiple programs against a specific need is paramount. I am not saying that X or Z software in particular is necessarily the absolute best at it (although I have my own opinion on that based on experience and the particular kind of models I am…
Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…
Quadros are really really expensive video cards that are great at doing things like.... anti-aliased wireframes for complex CAD applications. When it comes to games related stuff, running realtime engines, shaders, etc they get outperfomed by even an average "gamer" card. You'de have to buy a $2000 quadro to get the same…
PROJECT MINER (CODENAME) Future mining industries will adventure to new planets to mine off world as Earth's resources are scarce. Venturing to unexplored worlds Mining corporations race to discover new ‘fuel’ and “Ore” to save the dying earth however, they discover a lot more than they bargained for. Mining new resources…