Alright. First of all, this post: http://www.polycount.com/forum/showpost.php?p=1472238&postcount=2243 Secondly, look here (UDK forum) on the very last post to see engine rendering issues that I'm facing with the normals on edges:…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
In the Unwrap editor, choose Polygon subobject, then in the Select menu choose “Select Overlapped Polygons”. More info: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot. A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found…
Thank you! Maya 2024, works almost perfectly, it just adds "1" in the end when i combine object "foot" and my boots for modular character (after combine maya named this object "foot1" )
I think this trailer is the PC version running on a RTX 4090
and the characters are LOD -1 versions for cut scenes. I don't think they
mentioned this is the PS5 version. And it's for this reason I don't think this
is Polycards, you can see the AA in the hair, looks like very similar tech to
Meta Human to me and there is a…