I'm working on a new portfolio since most of the stuff I have on my current homepage is a bit dated.. Hopefully my new portfolio can open up some work opportunities. I will use this new thread to post my latest work. Thanks for looking! -ISHII
Haven't seen any threads yet, but are there enough of us going to warrant a meet-up? I only know of a handful of people going. Perhaps we can organize something (or at least a time and place) :D Looking forward to seeing anyone there! I'll be around for PAX Dev and Prime.
Does anybody know of a site that gives tutorials to learn iray? It doesnt seem to want to work properly whenever I try to use it as everything ends up being really dark even with lights in the scene. Thanks:)
Started another car in the last week, scan mesh base, retopo and hand made details. FINAL: https://www.artstation.com/artwork/BmGlm4 Currently: Highpoly body is 100% To do: Interior & undercarriage Just playing with mats here.
So I hand sculpted this back in around 2012 ( bottom left), then lost interest in it for various reasons. Putting together a new version now. I have a lot of projects like these where at the time my overall skills were not quite up to it, but feel I can do it now. Will do a zbrush pass on the back pack next and the new…
Here are all of the weapons i could model in the past year. Please do give me feedback and criticisms. :) This is an M16 rifle, polycount around 3000tris Here's a sig sauer mosquito... didnt get time to make a low poly version, so rendered out the highnpoly instead.
Can't see any threads on this, so maybe it's gone under the gaming radar.. If you haven't had a chance to check this game out (c'mon it's been on fileplanet for a week, get with the program guys!) then shame on you. It's a new adventure (in the true sense, not console run around collecting hundred rings/coins/stars/etc)…