I'm working on a new portfolio since most of the stuff I have on my current homepage is a bit dated.. Hopefully my new portfolio can open up some work opportunities. I will use this new thread to post my latest work. Thanks for looking!
Looks fantastic, I love the design and execution. Would be nice to see her posed a little better, heaving her in a static pose doesn't really sell any character and makes her feel generic when her cloths are designed nicely and executed very well.
Touching on character it feels like her face/hair are almost too generic. I would be interested to see what personalities you could bring out by simply giving her some hair with a quick paint over.
Amazing detail work on the clothing! All of the intricate wrinkles and folds in the clothes, as well as the smaller details in the gloves, jacket and shoes is just incredible.
Nice character. She could wear some military hat or something, this shaved head is a bit disturbing. Maybe she is a space captain ? Captains must have a hat ^^.
fuck accidentilly hit the back key of my mouse... okay again but maybe shorter, as i'm lazy
i really like her! great attention to detail, the cloth look pretty nice overall. But i think it lacks some gravity here and there, maybe i'm wrong but especially on the lower ends of the skirt/loincloth part i think the folds should be rather vertical than horizontal? basically there are no pressure points and nothing to contract the cloth there. of course there is something like the "foldmemory" of cloth, but still i think it would look better if the wrinkles would fall in that part instead of crumple like the rest of the cloth.
I think the short hair or almost bald head is kinda cool and a bit uncommon on girls, so i would keep that. The military hat would be a nice touch, but maybe you could put it in her hand and still keep the head bald. But what i really think is breaking the haircut is the high spec and glossiness of that part. I think the skin part of the head works pretty well with the fresnel faking all those small hairs catching light from the back, maybe tone that down a bit, in comparison to the cloth it also feels slightly overdone. But i guess the hair/skull area would work better with less glossiness and specularity.
so how it, still has kinda high spec on the parts where you see the skin directly but the structure of the hair scattering the light over the surface, due to the bumpyness of the surface covered by hair? I think that is something you could really tweak and make more believable.
but maybe its just a matter of lighting and would just needs some tweaks in that part to make it look better
Thanks for the feedback! Some good and usefull points. I think I'm going to keep her bald, think it fits the character - need to fix the spec though like Neox pointed out, thanks dude!
I've started on a new char - this time it's a known figure, I'm going for a Xenomorph.
It will be based on the original Alien from 1979, so think man in rubber suit ; )
Really cool! Love the folds on the cloth, it's defined just enough to make it look realistic. I always have a problem with either overdoing it, or not making it defined enough..
Second character done for my new portfolio. Made a Xenomorph, inspired by the design from the first Alien. Hope you like it! C & C is as always much appreciated.
ysalex - Thanks, glad you like it! Lighting is just a HDRI map, no fancy light specs.
Toolpaddz - You're right, it's not just a 2k texture, more like a 2k for each body part, legs, arms, torso etc.. but this is aimed towards a cinematic character not a game model. I will post some wireframes soon. For now here is the sculpt : )
Nice cinematic work, loving the HQ Textures.
Keep going let's see how many more you can do in another month.
Can't really critique since you seem to know what your doing already.
Replies
Touching on character it feels like her face/hair are almost too generic. I would be interested to see what personalities you could bring out by simply giving her some hair with a quick paint over.
i really like her! great attention to detail, the cloth look pretty nice overall. But i think it lacks some gravity here and there, maybe i'm wrong but especially on the lower ends of the skirt/loincloth part i think the folds should be rather vertical than horizontal? basically there are no pressure points and nothing to contract the cloth there. of course there is something like the "foldmemory" of cloth, but still i think it would look better if the wrinkles would fall in that part instead of crumple like the rest of the cloth.
I think the short hair or almost bald head is kinda cool and a bit uncommon on girls, so i would keep that. The military hat would be a nice touch, but maybe you could put it in her hand and still keep the head bald. But what i really think is breaking the haircut is the high spec and glossiness of that part. I think the skin part of the head works pretty well with the fresnel faking all those small hairs catching light from the back, maybe tone that down a bit, in comparison to the cloth it also feels slightly overdone. But i guess the hair/skull area would work better with less glossiness and specularity.
http://img.ibtimes.com/www/data/images/full/2012/01/26/222049-natalie-portman-shaved-her-head-for-v-for-vendetta.jpg
http://thecriticalcritics.com/review/wp-content/images/top10/bald/cate_blanchett.jpg
http://img2-1.timeinc.net/ew/dynamic/imgs/061120/154825__portman_l.jpg
so how it, still has kinda high spec on the parts where you see the skin directly but the structure of the hair scattering the light over the surface, due to the bumpyness of the surface covered by hair? I think that is something you could really tweak and make more believable.
but maybe its just a matter of lighting and would just needs some tweaks in that part to make it look better
I've started on a new char - this time it's a known figure, I'm going for a Xenomorph.
It will be based on the original Alien from 1979, so think man in rubber suit ; )
(But yeah, maybe I should pose her a bit more : )
i just want more pics.
Toolpaddz - You're right, it's not just a 2k texture, more like a 2k for each body part, legs, arms, torso etc.. but this is aimed towards a cinematic character not a game model. I will post some wireframes soon. For now here is the sculpt : )
Keep going let's see how many more you can do in another month.
Can't really critique since you seem to know what your doing already.