Greetings, My name is Luiz and I am working with a team on an upcoming production under the title of The Edge of Light. My team mates and I have been working on the project part time for past 4 months and the project is midway through vertical slice which is essentially a small part of the game that is taken through an…
First of all thank you all for sharing your experience and thoughts. To make my perspective a bit clearer, I’ll share some background. The thing I believe matters is that I am not a dev of any kind
As far as I am now 40yo my more then 20 years professional experience lies into business development, account management etc…
Greetings fighters, Howling Fury is a 2.5D versus fighting game project started only a few months ago taking its inspiration in franchises such as Street Fighter, The King of Fighters or Power Instinct (Gōketsuji Ichizoku) for example. The team counts only 2 members and we are looking to expand it by finding awesome…
Hi
there, we are a team based in China seeking game developers who can handle
various aspects in game developing, but it doesn't require that complicated
work compare to ordinary indie games in which you have to design, script all by
yourself. It's basically an educational app and we are trying to make it more
like a game…
what I remember when I import fbx to unity, it show the material and its already applied to all my assets... now it feel weird is this a new workflow ? kind annoying do I need to apply the material one by one ? I am really confuse I try to figure it out but Iam lost how canI apply "cells_m" to my all assets ?