Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
One thing I'd suggest is trying to distribute your polys a bit more evenly. It's especially noticeable in the legs and feet, a lot of dense areas and areas where the loops are spread apart. Jackablade had some good advice when they mentioned looking at other peoples models, observing what others have done can really give…
Vertical Slice Gameplay Demo + Fly Through https://youtu.be/-LhvRcgmMpw Problems = - Gameplay loop still feels lacking, need a more satisfying and rewarding gameplay loop somehow - There isn't a clear goal in terms of gameplay other than traversal - Sewer level feels too long, maybe remove some obstacles - need more…
Hi everybody, I'm finally getting this shot to a decent spot. I tried to adopt a more reference based workflow for this one and made the mistake of following the reference too much so it took multiple iterations to give it a game feel. https://syncsketch.com/sketch/da190f4af54e/#664699/591235 It currently doesn't loop…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Sorry, with "straightening" I didn't want to sound odd in any way, my apologies, I merely tried to use it in a wider sense as an umbrella term describing not only unwrapping perspective projection into front ortho one but also making the image ready for tile-able texture and have regularly spaced repeating details ,…
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…