Hey Polycounters! Got a new project I'm working on, an old west style environment. This project is for a class and is meant to be built in modular pieces and reusable tiling textures and trim sheets. I'll be working in 3DS Max and UE4. To start off here is some of the work I've done so far for the class so you can…
If I have two objects such as these, and they are supposed to look the same (same detail size) and I want them to share the texture sheet, how would you do it? (These are modular pieces so they need to be separate objects) Obviously Object01 takes way less space than Object02 in UV space if I am to keep the same…
Heya! I'm Kevin and I'm a game art student studying in Sydney, Australia. I'll be updating this thread as a log for my uni assignment which is due on the 1st of april. I'll be attempting to make a handpainted forest environment which has overgrown an old civilisation in UE4. reference board concept art i did a quick wood…
Hi I am trying to create a portfolio for my art station profile, my focus is going to be Game related props and some environmental modular pieces (walls floors etc). I recently watch the Killer Portfolio or Portfolio killer talk on YouTube and they make a remark that it is highly recommended that you show your work…
Hey, so I made a little tool that allows the user to create images in Photoshop and uses the image to place assets into the scene. It uses the red channel to control floor and wall placement, the green channel for props, and the blue channel for height. I'm working on a video to show it off and I'm looking for someone who…
Hey guys, I was going to hold off on posting this, since I know it needs a lot of work, but getting some critiques in the early stages can't hurt. I graduated from the Art Institute of Pittsburgh in December, and I'm currently looking and available for a full time gig. I'm fairly happy with the layout, but I would like to…
Hey everyone, I was working in this character from a while from FFXIV called Regula Van Hydrus. My goal with this project is to learn more about texturing characters using material libraries and making them modular. After watching Epic's Paragon character talk about how they do the materials for the characters I decided to…
For the scene I'm working on, it's going to require some very clean lighting, I brought in my low poly modular mesh as soon as it was unwrapped to make sure I could get the lighting right. The hexagon on the left is 4x bigger than the one on the right, as you can see this effects the artifacts I am getting, I've tried…
I need some 3D to work on while I'm away from my desktop, so I'll be making a floor. Have fun guessing what my idea is until I can get my concept sketches scanned in. :poly124: Reference Board: (Click the pic for an even larger image) Going to use this as a way to open myself up more to hard surface modelling, re-introduce…
I've been studying a lot of how the buildings where made for Crysis 2 and noticed theres quite a bit of modularity going on. One thing i noticed was that a lot of the buildings have multiple sub-materials, some up to 20 sub-materials for a single exterior building. I know certain areas are broken up so surface types can be…