COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Crystal Dynamics is looking for a Technical Animator for one of its unannounced next-gen titles currently in production at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation…
Hey folks! For a Masters degree in games design and modeling I'm doing a project involving a "Custom character system" for the UDK which I want to share and would like your opinions on. I've come up with a 'workflow' which could be used that goes from stage 1 modeling to the final result in engine. I just want to show some…
Responsibilities: We are looking for an experienced game designer to lead the Game and Level Design team at our new Madrid Studio. Ideally, the candidate will have experience with various video game genders. - Conceptualization and in-depth development of the game and design documents. - Script writing and game level…
Full-time Faculty position: 3D Art and Animation Instructor DigiPen Institute of Technology, a leading animation and game programming school located in Redmond, WA is looking for an inspiring instructor to join our team Key Activities: Lecture and teach in a classroom setting on a daily basis. Teach fundamentals in…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
here is my script I want to assign that blinn material in my script also as you can see in the image. // delete window if it exists if ( `window -exists jayantsWindow` ) { deleteUI jayantsWindow; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 jayantsWindow; // two frame layouts…