Hello, my name is Sophie and I am a 3D artist focused on characters and creatures for the most part. This is my portfolio: https://linktr.ee/Sophie_Bordoni_Portfolio I can make 3D models for : * Video Games * 3D Printing…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…
Hello! Im a uni student working on my original fantasy character, it took me approximately 6 weeks to create this artpiece. Please feel free to share your critique!
Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
Nice. It seems like it might be missing from some of the corners though. What do the BaseColor and AO look like on their own? For example (render / basecolor / occlusion):
Hi! Do you have hard edges that are not split in the UV unwrap? On those you would get such artifacts. On the image I can't really make out mesh shading due to the small size and texture. What I'd look for is hard edges and whether the corresponding UV edges are split. Zip and attach the low poly mesh if you want it looked…
The black outlines make me think of Borderlands a bit. you could push the style a bit towards that and texture in some comic style ink, would be neat. Either way, its looking cool!
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Hello :) so here is my issue, I exported a displacement map from zbrush following this tutorial https://www.cggallery.com/tutorials/displacement/?hc_location=ufi, and then I plugged it into my aistandardsurface still following the same page, but there is a little difference between the render and what i had in zbrush: all…