Hey there, I was wondering how artists texture their high poly / high production assets not intended for game use. Do they unwrap thier high poly models and paint the textures in a software? Are material attributes handled with maps? Ex. A shiny spaceship with dirt and damages that doesn't reflect. Id love to see a…
Hi all! Thought I will post some textures that I been working on. This isn't going to be a pure substance or DDO/Ndo post, I'm going to be using various pieces of software to create these textures and better myself. I hope everyone will enjoy what I make and share and I'm always looking for some feedback. Thanks for…
hi, this should be an obvious one but i can't figure it out: i've got two separate low-poly objects in the scene, both have UV coordinates in the 0-1 range and are using different texture sets each. i want to import and display a diffuse and normal map for each object and paint them, preferably ACROSS them. how do i do…
I wondered there is no so much tutorials focusing on texturing skills. Dear polycounters help me, i'm interesting on every next-gen tutorials, kinda to improve my skill for lvl used in Destiny or Alien:Isolation. PBR stuff, there is so sick of information across web. All great minituts or payeble tutorials for PBR…
I'm trying to do an animated 2D face for my character, changing textures with like this video: https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in Blender a simple character with two bones that I refer to do the swapping (eyes and mouth _controller) and 3 materials, one…
ok here is another issue im having with maya 8.5, my texture shows up just fine on the fish,but i need to adjust some verts to line up the textures better in the uv texture editor, but the image wont show up,it just turns white when i try and turn it on using display image on and off button, anyone know what the cause…
hey guys, curious about how to paint a texture onto a static mesh in UDK, for example i would like to model out a few different boulders, import them into udk, and then paint a moss texture directly onto the rocks inside of udk. Thanks for the help!
Just a real quick bit of model and texture practice - this is an old-time gasoline Coleman Iron. An interesting blast from the past for sure. I understand they operated much like the Coleman lamps. I imagine this was quite a big technology jump from having to constantly heat and re-heat your iron on the stove. Modeled in…
https://www.artstation.com/artwork/48vawk Black Widow from avengers, or Scarlett Johansson. This time I textured her completely to make her as realistic and cinematic as possible. I used xyz textures with a combination of manual displacement.
first off, if this is in the wrong forum i apologize. it's my first post here on polycount. I'm a college student, and my main focuses are character design and animation. (i'm currently a character animation intern for avalanche studios---disney interactive). however, i love creating 3d art and am hoping to get better. a…