hi,
this should be an obvious one but i can't figure it out:
i've got two separate low-poly objects in the scene, both have UV coordinates in the 0-1 range and are using different texture sets each.
i want to import and display a diffuse and normal map for each object and paint them, preferably ACROSS them.
how do i do this? i don't see mudbox distinguishing texture sets per object, it always applies the imported images as paint layers to all objects in the scene.
2012 SP2.
Replies
years of using zbrush have altered my way of thinking it seems...