So after suffering some artist block, I churned out this. Better or worse? I still tried to get that arch thing on the right side in there but I might scrap that, it's in the reference but It's not like it's a big deal if it's not there. Or might mess with it I don't know. Anyway, All I have is basic Diffuse and basic…
Maybe controversial but I would "switch" the blue with the red and yellow. If your drones are gonna hang out in the end of that corridor you'll need something to draw my eyes to them. Either they will have to be much brighter (and the rest darker), or they'll have all the signal colours (yellow, red, orange etc.) Another…
I played doom 3 again just a few nights ago and I gotta say the area it really falls down in is the first person shooter bit. Shooting something should be fun. Right? Gunmen run at you, so in the tight space given to you, the only sensible thing to do it tag each corner in memory as you progress, then cap off three shots,…
Hey Revel, Glad you liked it and got the map channel figured out. In Maya texcoord0, 1 & 2 are all used by defaul for UV/Binormal/Tagent. That's why it seemed normal to increment and use the next texcoord which is 3. In Max's .fx file it seems to differ, I can try putting it in channel 2 instead. So just making sure here,…
Hi! I want to improve my
lighting both technically and artistic, so I will challenge myself
with some different types of lighting. The main focus will be to take
reference and recreate that as good as I can. Adding some things that I think improves upon it. First challenge
is to recreate some lighting scenarios from Taboo.…
I think the problem lies in your concept. If your going to use it as just some sort of idea to get the ball rolling then your probably going to be okay. When you use concepts that are off- like the one here then your going to fighting a looong uphill battle trying to dial in stuff like anatomy and proportion. If you're…
I was able to get the same result in the Curvature output (seems like the height from knald is using the same process as we do for the curvature): The trick is that if you use a normal map as input, you need to plug it to the "Bitmap Relief" input instead of the Bitmap Diffuse. If you don't, it actually interpret that…
RAVX, Thanks. tadpole3159, Thanks for the explanations. Plastic bags are part of a trash pack from UE4 Market, my intention was to replace their textures with something like sacks but I'm not sure if that'll look right either. I'll have a look at link you posted and see what I gather. Thanks again! :) Ask, Thank you!…
They use key HDRI images. Most one day and one night HDRI. And they render turntable in those. There is no need to match the scene. Cause they have to work in every light. Here an example. https://www.artstation.com/artwork/B1DBr6
The Courtyard – An Enlighten Lighting Contest Harness the power of Enlighten in Unity 5 and use your creative spark to dazzle us with an emotional journey conveyed through light! Be it inspiring, romantic, eerie, apocalyptic or dramatic, express your brilliance and show us what you can do with the power of light. Light is…