My name is Timur Gimaltdinov and I make character design. I sculpt human, hard surface suits and creatures hi poly models, also familiar with retopologizing process and texturing. I'm working in Zbrush, Keyshot, Blender, Marmoset and Substance Painter. I can be contacted at gimtimur89@gmail.com
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hello everyone ! I created one of the cute creature that we could summon in the game Gigantic.
It was a really fun project despite the lack of good references due to the fact that the game isn't - sadly - live anymore. model C&C are welcome :) More on my artstation : https://www.artstation.com/artwork/L2y5RK
Hey, I want to make wings with feathers for a game creature, should i uvmap a single feather and just have an array of individual feathers? Or do I need to combine them and create a unified uvmap and texture that instead? Thanks. I am just not sure how to go about uvmapping this
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp
My name is Noel Hill. I'm an illustrator and conceptual designer and I'm currently accepting commissions. I specialize in Illustration, creature design and character design. For quotes and other inquiries, please email me at noel@ndhill.com To view more samples, please visit www.ndhill.com Thanks for having a look. Noel
Hi, My name is Bruno Coelho and I'm a freelance 3D artist. I've done collaborations and paid work for indie companies, doing mostly characters, creatures and props. You can check some of my work here: brunocoelho.artstation.com. Feel free to contact for prices or other questions: bruno.coelho365@gmail.com Thank you!
hi, this is character that i've been working on for the last few weeks. it is based on the concept done by ALEX OLIVER i'm planing to get a lean n mean look for this one [ like Zack Petroc's Rambouillet ] but this creature is a female.. i need to give it a structure based on female anatomy. critics will be soo helpful…
Hey guys. This is my first post on polycount and I would like to show you a wip I started on like 1 month ago. It is the thanator creature from the movie Avatar. The zbrush thanator was actually my second sculpt in zbrush after learning zbrush for 2 days and this is just 14 minutes of work.