Hi! Best include some pics that show what you're doing or want to do. What's the digital twin of? Generally combining indiviually textured parts (detail meshes) with parts using tiling textures (large areas, trims) is fine. Could have a second UV Channel for AO and masks used for texture blending. Or/and if the mesh has…
Great start to your first ZBrush model mate, the interface is a steep learning curve coming from 3D programs but at some point it will just click and it is totally worth the time. Just a couple of questions/tips, hope you don't mind: 1. Is that the base mesh that you exported to ZBrush? If so you really don't need to sub…
Hi Andrew, I sent you a PM about the "texture blending with vertex" thing. Thanks man! I see you´re new at the forum so im going to post here as well. You asked me about the vertex texture blending feature i was wondering if you can add. So, as for Gamebryo engine or whatever engine you may think there´s always a feature…
Seems like you're on the right page with most of these assumptions. Not sure exactly what you're asking so will ramble slightly. Your specs... Looks like you are using a software I don't. I usually bake in Topogun or ZBrush, but whatever works for you or your company is fine I'm sure. Moving obj or other files between…
[spoiler]Let me get this straight: you grew in a time when there werent many sources about this topic, so you had to figure this one out mostly on your own (I guess). Now you know a lot, you're basically eligible for teaching in pro classes, but I'm a crybaby because I asked around to give me directions based on you…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
Just stumbled upon this thread, I am also going to be tackling the task of learning to texture in the next month then span it towards a few months out I am almost done with my current task of learning to model (which by now I am almost nearing the level of a advanced modeler) I wanted to ask what type of texturing are your…