Here is the problem : I created a mel script for exporting very lot of objects at the same time. But I need to edit each Collada file and to replace the content of some line... Problem is after exported the object I added a function for opening the exported file one more time and edit some lines after parsing of the…
I am looking for suggestions. Spine Chilling/Ball Shrinking/Deep/Horrid/Cold/Numb/Conceptual/Surreal/Sci-Fi/Psycho/Thriller movies please. Current list: The Shining[1980](Had to be numero uno) The Thing[1982] 30 Days of Night[2007] Hostel I/II[2005/2007] Let The Right One In [2008] Orlando[1992] Pathfinder[2007]…
Hello, For the next 6 weeks I will be making a next gen game character, including the mesh (12 500 - 15 000 tris), Textures (2048x2048 beauty - 512x512 optimised), rig and animations. My schedule is as follows: Week 1: Concepting. Week 2-3 (at the latest): Modelling Week 4: Texturing Week 5: Rig and animation Week 6: grace…
Hi!! I am testing particles into Maya 2009. Usually creating particles directly into a game engine or some very targeted software to particle. (TimeLineFX, Illusion...) Anyway, I am trying to find a way to make the particles animation loop into Maya. Then I could render 20 frames pictures using it as a sprite sheet. As…
Take my advice with a grain of salt as I am not a character artist, however I feel like the face shape is good enough for right now. The body and personality is that of sexy and mature adult female with Nine inspiration. I might also look at characters like Darkstalkers:…
http://www.newegg.com/Product/Product.aspx?Item=N82E16824176144 209 dollars, S-PVA panel, 1920x1200, good colour reproduction It's definitely worth the extra 9 dollars, probably the best monitor you can find in that price range Tbh though for that cheap you can't really get a monitor suitable for serious graphics work. Ps.…
The reason ur getting those annoying black lines is because of the way the program inherently works. What it does is it compares each pixel to its 8 other neighboring pixels. So, when ur on the very edge of a surface (like a sphere), it stands to reason that there will be an equal or larger number of pixels outside of the…
no problem. for reference, google should be sufficient. you can also try posespace.com but they are mainly for full figure 360 degree shots. googled eyes, notice the soft transition around the edges and the general shape. http://img.xcitefun.net/users/2009/08/107147,xcitefun-wonderful-woman-eyes-1.jpg for the nose, sure it…
Cool. Next time, get rid of the music please. Also, upload static orthographic views. f497-498 - Trailing leg is too stretched. f500 - Thigh is pretty static throughout here. f511 - Front foot could be stretched more here. He could reach for the ground a little more. f508-509 . Body feels stuck in place here. I might try…
The debate on which works best for animation shouldn't really carry over to what works best for sculpting. You'd generally want to keep the base mesh as simple as you can so that you can quickly alter it while sculpting, and then go back and give it the topology for animation once it's done. If you're having trouble…