Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
I have imported OBJ file from Zbrush to Maya, but it's missing polypaint. Is it possible to have that displayed in Maya? I'm aware of Goz, but need an alternative if there is one? thank you for your help
i have a standard 32bit targa with an alpha channel plugged into a Lambert in maya. is there anyway to toggle the transparency on and off? by default mayas making my object see thru and its difficult to work. Thank you
I'm looking for a shader that I can use in Maya so it will display multiple Maps assign them to different UV sets in the view port. any idea where i can find this or how to recreate it within Maya?
Hello Im a student who just started using Maya and its all new to me so if anyone wants to give me any tips on how to better understand and use Maya that would be great
Maya's quadrangulate does not seem to work on some meshes one of our artists got from max, anyone got a custom tool that works better than maya's native one?
can someone explain to me what settings i need to change to bake an AO in maya as it would come out in max? it seems no matter what settings i change, i get fuzzy shadows in maya
So I'm working through my set and other projects and I'm starting to be a touch concerned about having a legit copy of Maya (I'm using a student version). Do folks have an opinion on Maya LT?
Is it possible to import fractured data from PhysXLab back to maya to simulate the destruction and bake animation to bones? Can't find any information on it. Tried importing .apb to Maya with PhysXLab maya plugin installed. Doesn't work.