Hey all! :) I'm having some trouble with seams and possibly my topology. Can anyone please tell me how to fix the weird shading and possibly some topology improvements? Thanks!
Looking for a good external HDD, mainly to store photos. Been looking at the Western Digital MyBook series. Although i'm having a hard time understanding their product line. Mybook: http://www.ebuyer.com/product/223684?utm_source=google&utm_medium=products MyBook Essenial:…
My Plextor px750-a is being a royal pain in the arse, and i can't imagine why. Now i realise performance for dvdr's can be lower than for dvd-drives, but it's just impossible to install anything. It always times out and freezes the installer after a while, and it's getting to be very frustrating. Has anyone had any…
i've used substance painter for about 2 years now and i've never had any issue switching between viewport and iray, however this 1 model i have seems to have issues between the two, it looks fine in UE4, 3ds max and substance view port but wrong in Iray, anyone happen to know a fix? VIEWPORT: IRAY:
Hey y'all, long time lurker here. I'm having an issue with some shading artifacts in mental way, with maya. The scene just has one direction light. Its been puzzling me for the last few hours, and any advice/suggestions would be greatly appreciated! Thanks everyone!
Thank you for all your feedback. I think prior to fixing the baking issues there was more gradations because I baked the AO all together but now I did it will each piece separated so I agree. I'll go back and manually add that back in. As for the head I think I understand what your saying, the main thing I'm seeing is that…
Hi everyone, I have traditionally avoided booleans in Max like the plague, but I decided to give this a shot again(the results posted are amazing). I've run into one issue though, after a while the Pro-Boolean objects take forever when adding a new operand. Should this be expected? The operands are a mix of standard…
I think the fundamental issue here is design, not so much texturing. Texturing will fall into place once you get the design worked out. I think your ship is pretty cool, it just needs to make a bit more sense. If it's a spaceship, why does it have those tiny stabilizing fins on the rear section? The ship design doesn't…
I struggle with this as well. You can pretty much work on a project forever if you let yourself. There is always something to rework/improve and things you can add to a project. A few things that I've started doing is keeping my projects small and trying to be as economical as possible. For example instead of thinking of…
Thanks everyone @TheMajor Cheers Tom, yeah your right about the chromed material and it was already on the agenda. I'd left it out of the DDO file to cut down the .PSD memory as its would create tons of layers for something I could do simply by hand. You can't really see it on the shot below but the back of the interior is…